Uses of Enum Class
org.bukkit.World.ExplosionAction

Packages that use World.ExplosionAction
Package
Description
The root package of the Bukkit API, contains generalized API classes.
  • Uses of World.ExplosionAction in org.bukkit

    Methods in org.bukkit that return World.ExplosionAction
    Modifier and Type
    Method
    Description
    World.ExplosionAction.valueOf(String name)
    Returns the enum constant of this class with the specified name.
    World.ExplosionAction.values()
    Returns an array containing the constants of this enum class, in the order they are declared.
    Methods in org.bukkit with parameters of type World.ExplosionAction
    Modifier and Type
    Method
    Description
    World.explosion(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, DamageSource damageSource, @Nullable Entity source)
    Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
    default <T> Explosion
    World.explosion(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source)
    Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
    World.explosion(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, DamageSource damageSource, @Nullable Entity source)
    Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
    default <T> Explosion
    World.explosion(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source)
    Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
    default <T> Explosion
    World.explosion(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source)
    Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
    default <T> Explosion
    World.explosion(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source)
    Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.