Uses of Enum Class
org.bukkit.World.ExplosionAction
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of World.ExplosionAction in org.bukkit
Modifier and TypeMethodDescriptionstatic World.ExplosionAction
Returns the enum constant of this class with the specified name.static World.ExplosionAction[]
World.ExplosionAction.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescription<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.