Uses of Enum Class
org.bukkit.Particle
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of Particle in com.destroystokyo.paper
Modifier and TypeMethodDescriptionChanges what particle will be sent -
Uses of Particle in io.papermc.paper.registry
-
Uses of Particle in moe.caramel.daydream.brigadier
Modifier and TypeFieldDescriptionstatic final SimpleArgument
<Particle> Arguments.PARTICLE
Example: "foo", "foo:bar", "particle with options" -
Uses of Particle in org.bukkit
Modifier and TypeMethodDescriptionstatic Particle
Returns the enum constant of this class with the specified name.static Particle[]
Particle.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescription<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.default <T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, T data) Spawns the particle (the number of times specified by count) at the target location.default <T> void
World.spawnParticle
(@NotNull Particle particle, @Nullable List<Player> receivers, @NotNull Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @Nullable List<Player> receivers, @Nullable Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
World.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, T data) Spawns the particle (the number of times specified by count) at the target location. -
Uses of Particle in org.bukkit.entity
Modifier and TypeMethodDescriptionAreaEffectCloud.getParticle()
Gets the particle which this cloud will be composed ofModifier and TypeMethodDescriptionvoid
AreaEffectCloud.setParticle
(@NotNull Particle particle) Sets the particle which this cloud will be composed of<T> void
AreaEffectCloud.setParticle
(@NotNull Particle particle, T data) Sets the particle which this cloud will be composed ofvoid
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, double x, double y, double z, int count, T data) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> void
Player.spawnParticle
(@NotNull Particle particle, @NotNull Location location, int count, T data) Spawns the particle (the number of times specified by count) at the target location.