Uses of Interface
moe.caramel.daydream.world.Explosion
Packages that use Explosion
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes concerning damage types and sources applicable to living entities.
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Uses of Explosion in org.bukkit
Methods in org.bukkit that return ExplosionModifier and TypeMethodDescriptiondefault Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, boolean breakBlocks, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks. -
Uses of Explosion in org.bukkit.damage
Methods in org.bukkit.damage that return Explosion -
Uses of Explosion in org.bukkit.event.block
Methods in org.bukkit.event.block that return ExplosionConstructors in org.bukkit.event.block with parameters of type ExplosionModifierConstructorDescriptionBlockExplodeEvent
(@NotNull Block block, @NotNull BlockState blockState, @NotNull List<Block> blocks, float yield, @NotNull ExplosionResult result, Explosion explosion) -
Uses of Explosion in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return ExplosionModifier and TypeMethodDescriptionEntityDamageEvent.getExplosion()
폭발 래퍼를 가져옵니다.EntityExplodeEvent.getExplosion()
폭발 래퍼를 가져옵니다.Constructors in org.bukkit.event.entity with parameters of type Explosion