Uses of Interface
moe.caramel.daydream.world.Explosion
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of Explosion in moe.caramel.daydream.world
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Uses of Explosion in org.bukkit
Modifier and TypeMethodDescriptiondefault Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.<T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, DamageSource damageSource, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(double x, double y, double z, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, boolean breakBlocks, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull String sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.default <T> Explosion
World.explosion
(@NotNull Location loc, float power, boolean setFire, @NotNull World.ExplosionAction explosionAction, @NotNull Particle largeParticle, T largeData, @NotNull Particle smallParticle, T smallData, @NotNull Sound sound, @Nullable Entity source) Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks. -
Uses of Explosion in org.bukkit.event.block
ModifierConstructorDescriptionBlockExplodeEvent
(@NotNull Block what, @NotNull BlockState blockState, @NotNull List<Block> blocks, float yield, @NotNull ExplosionResult result, Explosion explosion) -
Uses of Explosion in org.bukkit.event.entity
Modifier and TypeMethodDescriptionEntityDamageEvent.getExplosion()
폭발 래퍼를 가져옵니다.EntityExplodeEvent.getExplosion()
폭발 래퍼를 가져옵니다.