Uses of Class
moe.caramel.daydream.advancement.AdvancementFormat
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of AdvancementFormat in moe.caramel.daydream.advancement
Modifier and TypeFieldDescriptionstatic final AdvancementFormat
<JsonElement> AdvancementFormat.COMPRESSED_JSON
압축된 Jsonstatic final AdvancementFormat
<byte[]> AdvancementFormat.COMPRESSED_NBT
압축된 NBTstatic final AdvancementFormat
<JsonElement> AdvancementFormat.JSON
Json (기본)static final AdvancementFormat
<byte[]> AdvancementFormat.NBT
NBTstatic final AdvancementFormat
<ProgressMap> AdvancementFormat.PROGRESS_MAP
진행도 맵Modifier and TypeMethodDescription<T> void
PlayerAdvancementData.loadFromData
(AdvancementFormat<T> format, T data) 데이터에서 발전 과제 진행도를 로드합니다.<T> T
PlayerAdvancementData.saveToData
(AdvancementFormat<T> format, ProgressMap progress) 발전 과제 진행도를 직렬화된 데이터로 변환합니다. -
Uses of AdvancementFormat in moe.caramel.daydream.event.player
Modifier and TypeMethodDescription<T> void
PlayerAdvancementPreLoadEvent.loadFromData
(AdvancementFormat<T> format, T data) <T> T
PlayerAdvancementPreLoadEvent.saveToData
(AdvancementFormat<T> format, ProgressMap progress) <T> T
PlayerAdvancementSaveEvent.saveToData
(AdvancementFormat<T> format) 발전 과제 진행도를 직렬화된 데이터로 변환합니다. -
Uses of AdvancementFormat in org.bukkit.entity
Modifier and TypeMethodDescription<T> T
Player.serializeAdvancementProgress
(AdvancementFormat<T> format) 플레이어의 직렬화된 발전 과제 데이터를 가져옵니다.<T> T
Player.serializeAdvancementProgress
(AdvancementFormat<T> format, NamespacedKey saveSection) 플레이어의 직렬화된 발전 과제 데이터를 가져옵니다.