Uses of Class
moe.caramel.daydream.advancement.AdvancementFormat
Packages that use AdvancementFormat
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.-
Uses of AdvancementFormat in moe.caramel.daydream.advancement
Fields in moe.caramel.daydream.advancement declared as AdvancementFormatModifier and TypeFieldDescriptionstatic final AdvancementFormat<JsonElement> AdvancementFormat.COMPRESSED_JSON압축된 Jsonstatic final AdvancementFormat<byte[]> AdvancementFormat.COMPRESSED_NBT압축된 NBTstatic final AdvancementFormat<Map<String, Object>> AdvancementFormat.JAVAJava 객체static final AdvancementFormat<JsonElement> AdvancementFormat.JSONJson (기본)static final AdvancementFormat<byte[]> AdvancementFormat.NBTNBTstatic final AdvancementFormat<ProgressMap> AdvancementFormat.PROGRESS_MAP진행도 맵Methods in moe.caramel.daydream.advancement with parameters of type AdvancementFormatModifier and TypeMethodDescription<T> voidPlayerAdvancementData.loadFromData(AdvancementFormat<T> format, T data) 데이터에서 발전 과제 진행도를 로드합니다.<T> TProgressMap.saveToData(AdvancementFormat<T> format) 발전 과제 진행도를 직렬화된 데이터로 변환합니다. -
Uses of AdvancementFormat in org.bukkit.entity
Methods in org.bukkit.entity with parameters of type AdvancementFormatModifier and TypeMethodDescription<T> TPlayer.serializeAdvancementProgress(AdvancementFormat<T> format) 플레이어의 직렬화된 발전 과제 데이터를 가져옵니다.<T> TPlayer.serializeAdvancementProgress(AdvancementFormat<T> format, NamespacedKey saveSection) 플레이어의 직렬화된 발전 과제 데이터를 가져옵니다.